03 July 2009

“You’re always on your @#$&&$ computer!!!”

Microsoft’s Bill Buxton reflects that, in the pre-computer age, we had specific rooms in our homes for certain activities. Nowadays, for many everyday activities, social cues have disappeared as activities are centred around a single digital device. And this causes all kinds of trouble. So how can we redesign tools and technologies such that they encourage behaviours, and visibility of activity, that are consistent with our places and values? Buxton suggests extending the “persona” concept used in user-centred design with the notion of “placona”, the canonical set of physical and social spaces within which an activity might be situated. “If one of the purposes of design and innovation is to improve our lives – for business, artistic, or familial purposes – then design that does not consider the larger social, cultural, and physical ecosystem is going to miss the mark.” Source: Business Week. http://tinyurl.com/d78nud

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